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AI Insights · Timothy · July 2024

Top 5 3D Realistic Games on Android in Europe: Q2 2024 Performance

Discover how the top 5 3D realistic games performed on the Android platform in Europe during Q2 2024 in terms of downloads, revenue, and active users.

Top 5 3D Realistic Games on Android in Europe: Q2 2024 Performance

During the second quarter of 2024, the top 5 3D realistic games on the Android platform in Europe showed varied performance in terms of downloads, revenue, and weekly active users. Below is a detailed look at each game's metrics.

Snake Clash! from Supercent, Inc. demonstrated a strong performance in Q2. Downloads rose consistently, reaching a peak of approximately 456K in mid-June. Revenue fluctuated mildly but stayed above $1.3K weekly, with a peak of around $2K in early April and early June. Weekly active users showed a steady climb, starting from about 982K at the beginning of April and ending at approximately 1.77M by the end of June.

Manage Supermarket Simulator by Zego Studio, which launched at the end of May, quickly gained traction. Downloads skyrocketed from around 276K in its launch week to over 1.1M by the end of June. Revenue followed a similar upward trend, peaking at nearly $9.9K in the last week of June. Weekly active users also saw a significant rise, reaching approximately 1.67M by the end of the quarter.

EA SPORTS FC™: UEFA EURO 2024™ from ELECTRONIC ARTS maintained strong and steady metrics throughout the quarter. Downloads were consistent, with a peak of about 360K in mid-June. Revenue experienced significant highs, notably around $596K in early June. Weekly active users remained robust, peaking at approximately 15.2M in mid-June.

Race Master 3D - Car Racing from SayGames Ltd saw moderate but stable performance. Downloads hovered around the 250K mark throughout the quarter, with a slight increase to about 276K by the end of June. Revenue remained relatively stable, averaging around $4K weekly. Weekly active users stayed consistent, fluctuating slightly but ending the quarter at approximately 1.72M.

Lastly, PUBG MOBILE from Level Infinite showed varied performance. Downloads remained steady, ranging between 216K and 282K. Revenue peaked at approximately $1.2M in early April but saw a general downward trend, ending at around $628K by the end of June. Weekly active users started at about 9.6M and experienced fluctuations, closing the quarter at approximately 8.15M.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024